Unreal Engine indie roadmap.
UE5 with a Blueprint-first workflow — from install to Steam.
Free · no credit card · 30-second signup
What this roadmap covers
Unreal Engine 5 ships with features that used to cost studios millions — Nanite, Lumen, native replication. This roadmap treats Blueprints as a first-class path, adds C++ where it actually pays off, and covers the dull-but-lethal parts: packaging, shader compilation hangs, and Steam submission.
- UE5 install + sane project template (no starter-content bloat)
- Blueprint vs C++ decision tree — when to cross the line
- Replication for listen servers, dedicated servers, Steam relay
- Lighting + Lumen without melting your laptop
- Packaging a shippable build + Steam submission checklist
How personalisation works
The public roadmap above is the outline. When you sign up and answer 9 short questions — skill level, game type(s), multiplayer needs, budget, timeline — the guide filters 30+ content segments and rebuilds itself for your exact project. No "skip this section if you're not doing multiplayer" — those sections just don't exist for you.
Every segment has a concrete checklist, copy-paste Claude Code CLI prompts, and progress that syncs across devices. Beginners get progressive unlocking so you can't overwhelm yourself. Shipped devs get everything unlocked.
Related roadmaps
Same guide engine, different starting points.
Stop reading. Start shipping.
The roadmap above is the tip. The full version is personalised, tracked, and unlockable in 13 chapters.