Indie multiplayer · zero → shipped

Indie multiplayer roadmap.

Co-op, 32-player, 128-player — pick your poison.

Free · no credit card · 30-second signup

What this roadmap covers

Multiplayer doubles the budget, triples the bugs, and ten-x's the rewards. This roadmap picks stacks that actually work for indies: Mirror or Fish-Net for 8–128 players, Unreal's native replication for shooters, Steam relay for low-effort matchmaking. Honest about the gotchas: cheat vectors, hosting costs, server-authority tradeoffs.

Who it's for Teams building co-op survival, PvP shooters, 32–128 player extraction / survival, or co-op horror. Any engine.

How personalisation works

The public roadmap above is the outline. When you sign up and answer 9 short questions — skill level, game type(s), multiplayer needs, budget, timeline — the guide filters 30+ content segments and rebuilds itself for your exact project. No "skip this section if you're not doing multiplayer" — those sections just don't exist for you.

Every segment has a concrete checklist, copy-paste Claude Code CLI prompts, and progress that syncs across devices. Beginners get progressive unlocking so you can't overwhelm yourself. Shipped devs get everything unlocked.

Related roadmaps

Same guide engine, different starting points.

Stop reading. Start shipping.

The roadmap above is the tip. The full version is personalised, tracked, and unlockable in 13 chapters.