Unity indie dev roadmap.
Zero → Steam in Unity — the full pipeline.
Free · no credit card · 30-second signup
What this roadmap covers
Most Unity tutorials stop after "your character moves." This roadmap covers the whole path: engine install, source control, core gameplay, networking (Mirror / Fish-Net), Steam paperwork, trailer, wishlist campaign, launch day, and the first 90 days post-release.
- Unity 6 LTS first-scene setup — project layout, input system, cinemachine
- Version control for Unity (LFS, .gitignore, Plastic vs Git)
- Mirror / Fish-Net dedicated-server builds + Docker deployment
- Steamworks partner onboarding, build pipeline, achievements
- Wishlist campaigns, trailer structure, press kit template
How personalisation works
The public roadmap above is the outline. When you sign up and answer 9 short questions — skill level, game type(s), multiplayer needs, budget, timeline — the guide filters 30+ content segments and rebuilds itself for your exact project. No "skip this section if you're not doing multiplayer" — those sections just don't exist for you.
Every segment has a concrete checklist, copy-paste Claude Code CLI prompts, and progress that syncs across devices. Beginners get progressive unlocking so you can't overwhelm yourself. Shipped devs get everything unlocked.
Related roadmaps
Same guide engine, different starting points.
Stop reading. Start shipping.
The roadmap above is the tip. The full version is personalised, tracked, and unlockable in 13 chapters.