Godot 4 solo-dev roadmap.
$0 license, 80MB install, GDScript — ship it.
Free · no credit card · 30-second signup
What this roadmap covers
Godot is the engine people should recommend to solo devs more often. 80MB install. No royalty, ever. GDScript is Python-like. The 2D workflow is the best in the industry. This roadmap leans into Godot's strengths and tells you honestly where it falls short.
- Godot 4 install + project structure that scales past 5 scenes
- GDScript patterns — signals, autoloads, resources (not just "scripts on nodes")
- Built-in tilemap editor, animation player, shader editor
- Multiplayer with ENet or the high-level API
- Exporting to Steam, itch.io, and console (yes, there's a path)
How personalisation works
The public roadmap above is the outline. When you sign up and answer 9 short questions — skill level, game type(s), multiplayer needs, budget, timeline — the guide filters 30+ content segments and rebuilds itself for your exact project. No "skip this section if you're not doing multiplayer" — those sections just don't exist for you.
Every segment has a concrete checklist, copy-paste Claude Code CLI prompts, and progress that syncs across devices. Beginners get progressive unlocking so you can't overwhelm yourself. Shipped devs get everything unlocked.
Related roadmaps
Same guide engine, different starting points.
Stop reading. Start shipping.
The roadmap above is the tip. The full version is personalised, tracked, and unlockable in 13 chapters.