Solo indie dev roadmap.
One person. Twelve months. One shipped game.
Free · no credit card · 30-second signup
What this roadmap covers
Solo dev is a different sport than team dev. You can't specialize — you have to be decent at code, art, design, marketing, and business. This roadmap is built around that constraint: smaller scope, AI-assisted coding to multiply output, free assets where sensible, marketing you can do in 2 hours a week.
- Scoping down — the 3-month prototype, the 12-month ship
- AI-assisted coding with Claude Code — real prompt library, not marketing fluff
- Free / cheap asset pipelines (Kenney, itch.io packs, Mixamo, Freesound)
- Marketing you can do solo — devlogs, TikTok, streamers, wishlist bump
- Burnout protocol — when to push, when to stop, how to come back
How personalisation works
The public roadmap above is the outline. When you sign up and answer 9 short questions — skill level, game type(s), multiplayer needs, budget, timeline — the guide filters 30+ content segments and rebuilds itself for your exact project. No "skip this section if you're not doing multiplayer" — those sections just don't exist for you.
Every segment has a concrete checklist, copy-paste Claude Code CLI prompts, and progress that syncs across devices. Beginners get progressive unlocking so you can't overwhelm yourself. Shipped devs get everything unlocked.
Related roadmaps
Same guide engine, different starting points.
Stop reading. Start shipping.
The roadmap above is the tip. The full version is personalised, tracked, and unlockable in 13 chapters.